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Text File  |  1999-11-15  |  6KB  |  132 lines

  1. # Jones 3D Puppet File
  2. #
  3. # IndyRaft.pup
  4. #
  5. # Puppet file for gen_ir.3do
  6. #
  7. # [HB] [PDL] [RT]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company LLC.  All Rights Reserved.
  10.  
  11. #Move type        Keyframe                        Flags    Lo    Hi    Description
  12. #==============    ===============================    =======    ===    ===    ========================
  13. Mode=0                                                            # Unarmed
  14.  
  15. stand            ir_stand.key                     0x00    1    2    # Stand
  16. walk            ir_stand.key                    0x00    1    2    
  17. run                ir_stand.key                    0x00    1    2
  18. walkback        ir_stand.key                    0x00    1    2
  19. hopback            ir_climb_in.key                    0x5A    5    5    # getting in to raft
  20. hopleft            ir_climb_outL.key                0x5A    5    5    # getting out of raft to left
  21. hopright        ir_climb_out.key                0x5A    5    5    # getting out of raft to right
  22. #turnleft        ir_rotateL.key                    0x10    2    4    # turning with paddle on left side (right)
  23. #turnright        ir_rotateR.key                    0x10    2    4    # turning with paddle on right side (left)
  24. turnleft        ir_padl_back.key                0x10    2    4    # turning with paddle on left side (right)
  25. turnright        ir_padr_back.key                0x10    2    4    # turning with paddle on right side (left)
  26. strafeleft        ir_padl_fwd.key                    0x10    2    4    # paddle forward, left side
  27. straferight        ir_padr_fwd.key                    0x10    2    4    # paddle forward, right side
  28. hangshimleft    ir_padl_back.key                 0x10    2    4    # paddle backward, left side
  29. hangshimright    ir_padr_back.key                 0x10    2    4    # paddle backward, right side
  30. climbwallleft    ir_stand_bd_padl.key             0x12    2    4    # stand to paddle on left
  31. climbwallright    ir_stand_bd_padr.key             0x12    2    4    # stand to paddle on right
  32. whipclimbleft    ir_padl_bd_stand.key             0x12    2    4    # paddle on left to stand
  33. whipclimbright    ir_padr_bd_stand.key             0x12    2    4    # paddle on right to stand
  34. whipclimbup        ir_padl_bd_padr.key             0x12    2    4    # paddle on left to paddle on right
  35. whipclimbdown    ir_padr_bd_padl.key             0x12    2    4    # paddle on right to paddle on left
  36. death            ir_die_poison.key                0x0C    9    9    # 
  37. death2            ir_die.key                        0x0C    9    9    # 
  38. fall            ir_fall.key                        0x0C    7    7      
  39. fallforward        ir_fall.key                        0x0C    7    7      
  40. land            ir_land.key                        0x2A    7    7
  41.  
  42. #---------------------------------------------------------------------------------------
  43. Mode=1, BasedOn=0                                                # Whip drawn
  44.  
  45. #---------------------------------------------------------------------------------------
  46. Mode=2, BasedOn=0                                                # Pistol drawn
  47.  
  48. #---------------------------------------------------------------------------------------
  49. Mode=3, BasedOn=0                                                # Rifle drawn
  50.  
  51. #---------------------------------------------------------------------------------------
  52. Mode=4, BasedOn=0                                                # Shotgun drawn
  53.  
  54. #---------------------------------------------------------------------------------------
  55. Mode=5, BasedOn=0                                                # Bazooka drawn
  56.  
  57. #---------------------------------------------------------------------------------------
  58. Mode=6, BasedOn=0                                                # Grenade drawn
  59.  
  60. #---------------------------------------------------------------------------------------
  61. Mode=7, BasedOn=0                                                # Special weapon drawn
  62.  
  63. #=======================================================================================
  64. Mode=8                                                             # Unarmed swimming
  65.  
  66. stand            ir_stand.key                     0x00    1    2    # Stand
  67. walk            ir_stand.key                    0x00    1    2    
  68. run                ir_stand.key                    0x00    1    2
  69. walkback        ir_stand.key                    0x00    1    2
  70. rising            ir_stand.key                    0x00    1    2    # rising stands in for idle under water
  71. turnleft        ir_padL_fwd.key                    0x02    2    4    # paddle forward, left side
  72. turnright        ir_padL_back.key                0x02    2    4    # paddle back, left side
  73. strafeleft        ir_padR_fwd.key                    0x02    2    4    # paddle forward, right side
  74. straferight        ir_padR_back.key                0x02    2    4    # paddle back, right side
  75.  
  76. #---------------------------------------------------------------------------------------
  77. Mode=9, BasedOn=8                                                # Swim with weapon 1
  78.  
  79. #---------------------------------------------------------------------------------------
  80. Mode=10, BasedOn=8                                                # Swim with weapon 2
  81.  
  82. #---------------------------------------------------------------------------------------
  83. Mode=11, BasedOn=8                                                # Swim with weapon 3
  84.  
  85. #---------------------------------------------------------------------------------------
  86. Mode=12, BasedOn=8                                                # Swim with weapon 4
  87.  
  88. #---------------------------------------------------------------------------------------
  89. Mode=13, BasedOn=8                                                # Swim with weapon 5
  90.  
  91. #---------------------------------------------------------------------------------------
  92. Mode=14, BasedOn=8                                                # Swim with weapon 6
  93.  
  94. #---------------------------------------------------------------------------------------
  95. Mode=15, BasedOn=8                                                # Swim with weapon 7
  96.  
  97. #=======================================================================================
  98. Mode=16                                                            # Unarmed crawling
  99.  
  100. stand            ir_stand.key                     0x00    1    2    # Stand
  101. walk            ir_stand.key                    0x00    1    2    
  102. run                ir_stand.key                    0x00    1    2
  103. walkback        ir_stand.key                    0x00    1    2
  104. rising            ir_stand.key                    0x00    1    2    # rising stands in for idle under water
  105.  
  106. #---------------------------------------------------------------------------------------
  107. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  108.  
  109. #---------------------------------------------------------------------------------------
  110. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  111.  
  112. #---------------------------------------------------------------------------------------
  113. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  114.  
  115. #---------------------------------------------------------------------------------------
  116. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  117.  
  118. #---------------------------------------------------------------------------------------
  119. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  120.  
  121. #---------------------------------------------------------------------------------------
  122. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  123.  
  124. #---------------------------------------------------------------------------------------
  125. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  126.  
  127. #=======================================================================================
  128. Joints
  129.  
  130. #---------------------------------------------------------------------------------------
  131. end
  132.