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Indiana Jones
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misc_pup_indy_raft.pup
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Text File
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1999-11-15
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6KB
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132 lines
# Jones 3D Puppet File
#
# IndyRaft.pup
#
# Puppet file for gen_ir.3do
#
# [HB] [PDL] [RT]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand ir_stand.key 0x00 1 2 # Stand
walk ir_stand.key 0x00 1 2
run ir_stand.key 0x00 1 2
walkback ir_stand.key 0x00 1 2
hopback ir_climb_in.key 0x5A 5 5 # getting in to raft
hopleft ir_climb_outL.key 0x5A 5 5 # getting out of raft to left
hopright ir_climb_out.key 0x5A 5 5 # getting out of raft to right
#turnleft ir_rotateL.key 0x10 2 4 # turning with paddle on left side (right)
#turnright ir_rotateR.key 0x10 2 4 # turning with paddle on right side (left)
turnleft ir_padl_back.key 0x10 2 4 # turning with paddle on left side (right)
turnright ir_padr_back.key 0x10 2 4 # turning with paddle on right side (left)
strafeleft ir_padl_fwd.key 0x10 2 4 # paddle forward, left side
straferight ir_padr_fwd.key 0x10 2 4 # paddle forward, right side
hangshimleft ir_padl_back.key 0x10 2 4 # paddle backward, left side
hangshimright ir_padr_back.key 0x10 2 4 # paddle backward, right side
climbwallleft ir_stand_bd_padl.key 0x12 2 4 # stand to paddle on left
climbwallright ir_stand_bd_padr.key 0x12 2 4 # stand to paddle on right
whipclimbleft ir_padl_bd_stand.key 0x12 2 4 # paddle on left to stand
whipclimbright ir_padr_bd_stand.key 0x12 2 4 # paddle on right to stand
whipclimbup ir_padl_bd_padr.key 0x12 2 4 # paddle on left to paddle on right
whipclimbdown ir_padr_bd_padl.key 0x12 2 4 # paddle on right to paddle on left
death ir_die_poison.key 0x0C 9 9 #
death2 ir_die.key 0x0C 9 9 #
fall ir_fall.key 0x0C 7 7
fallforward ir_fall.key 0x0C 7 7
land ir_land.key 0x2A 7 7
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
#=======================================================================================
Mode=8 # Unarmed swimming
stand ir_stand.key 0x00 1 2 # Stand
walk ir_stand.key 0x00 1 2
run ir_stand.key 0x00 1 2
walkback ir_stand.key 0x00 1 2
rising ir_stand.key 0x00 1 2 # rising stands in for idle under water
turnleft ir_padL_fwd.key 0x02 2 4 # paddle forward, left side
turnright ir_padL_back.key 0x02 2 4 # paddle back, left side
strafeleft ir_padR_fwd.key 0x02 2 4 # paddle forward, right side
straferight ir_padR_back.key 0x02 2 4 # paddle back, right side
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
stand ir_stand.key 0x00 1 2 # Stand
walk ir_stand.key 0x00 1 2
run ir_stand.key 0x00 1 2
walkback ir_stand.key 0x00 1 2
rising ir_stand.key 0x00 1 2 # rising stands in for idle under water
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
#---------------------------------------------------------------------------------------
end